If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze. If the creature looks at the medusa in the meantime, it must immediately make the save. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. The petrification lasts until the creature is freed by the greater restoration spell or other magic. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. Otherwise, a creature that fails the save begins to turn to stone and is restrained. If the saving throw fails by 5 or more, the creature is instantly petrified. When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the medusa fails a saving throw, it can choose to succeed instead. Senses: darkvision 60 ft., passive Perception 14 Skills: Deception +5, Insight +4, Perception +4, Stealth +5 The snake moves up to its movement speed without triggering Opportunity Attacks. The snake regains spent legendary actions at the start of its turn. Only one legendary action can be used at a time and only at the end of another creature’s turn. ![]() The snake can take 1 legendary action, choosing from the options below. The snake can grapple two targets at a time. Until this grapple ends, the creature is restrained. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.Ĭonstrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. If the snake fails a saving throw, it can choose to succeed instead.īite. Senses: blindsight 10 ft., passive Perception 12 Legendary resistances allow the single snake to compensate. Two snakes are harder to take out of a fight with spells like sleep or polymorph than one snake. We could give our snake multi-attack, but it’s nicer to spread the extra attacks out a bit using legendary actions. Two snakes attack twice as often as a single snake. We can simulate that by giving the combined snake 150% of a snake’s regular hit points. But they also lose half of their effectiveness once they reach half health (assuming the players focus their fire on one snake). Two snakes have twice the amount of hit points as one snake has. I’ve also added the party level according to the Encounter Building in Xanathar’s Guide to Everything. I’ve done this calculation for each CR and wrote it in a handy table below. That’s about the same as a single CR 4 monster (1100 XP). A fight against two of them is worth 1350 XP, because of the 150% multiplier (see “Creating a Combat Encounter” in the DMG). The CR for a giant constrictor snake is 2 (450 XP). Well sure, just have a fight against two giant constrictors. But when designing combats in 5e it’s best to have a group of enemies. So here’s the idea: I want to create a battle with a big bad boa constrictor boss. In fact I think a creature with legendary actions is exactly that: two creatures pretending to be a single boss. ![]() But I’m not convinced that the boys at WotC hadn’t thought of all this themselves. I recreated the wolf-in-sheep’s-clothing from Expedition to the Barrier Peaks in The Sunken Ruins of Ishau by stitching together a gibbering mouther and some giant constrictor snakes. His system is pretty cool and can make for interesting fights with arbitrary amounts of baddies stacked on top of each other. He acknowledges that 5e fixes the “single monsters are weak” problem with Legendary Actions but then claims those are too awkward and creates his own way of making a fight with a group of monsters seem like it’s a fight against a single monster. It’s a good article! But he makes a weird assumption at the start. In 2015 the angry GM wrote a thing about combining monsters to create bosses.
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